AI Insights · Timothy · July 2024
Top 5 Cooking Games on iOS in Austria, Q2 2024
Explore the performance of the top 5 cooking games on iOS in Austria during Q2 2024, including trends in downloads, revenue, and active users.
In the second quarter of 2024, the top 5 cooking games on iOS in Austria showed varied performance in terms of downloads, revenue, and weekly active users. Here’s a closer look at each app’s metrics:
Gossip Harbor®: Merge & Story experienced notable fluctuations in its metrics. Revenue started at around $5.9K in early April and saw a peak of approximately $7K by the end of May. Downloads peaked at 645 in late May but dropped to 183 by the end of June. Weekly active users increased from 1.8K to over 2.5K by the end of May but saw a slight decline to just under 2K by the end of the quarter.
Cooking Diary® Restaurant Game also showed diverse trends. Revenue fluctuated, starting at around $1.4K in early April and tapering off to just under $1K by the end of June. Downloads grew from 39 in early April to a peak of 143 in late May but slightly decreased to 79 by the end of June. Weekly active users followed a similar trend, increasing from 694 to 863 by late May and then slightly declining to 690 by the end of June.
Cooking Fever: Restaurant Game saw consistent engagement. Revenue varied, starting at $934 and fluctuating throughout the quarter to end at $667. Downloads remained relatively stable, with a slight peak of 773 in late May. Weekly active users were robust, maintaining around 5K, with slight peaks and troughs, ultimately ending at 5.2K.
Bingo Frenzy™-Live Bingo Games showed mixed results. Revenue started at $860 and saw fluctuations, peaking at $1.2K in early May, and ending at $1.1K. Downloads were minimal, peaking at 26 in late April but dropping to 3 by the end of June. Weekly active users remained relatively stable, around 100, with minor fluctuations throughout the quarter.
Cooking Madness-Kitchen Frenzy demonstrated steady performance. Revenue started at $658, peaking at $813 in early June, and ending at $504. Downloads showed an upward trend, starting at 139 and peaking at 379 in early June. Weekly active users increased from 2.5K to a peak of 3.2K in late May, ending at 2.8K.
Data for this analysis comes from Sensor Tower, providing deeper insights into the app market performance. For more detailed information, visit Sensor Tower.